Development of Rendering Techniques for Particle-based Flow Simulation |
Lee Byung-Hyuk,Park Jong-Chun,Jang Young-Su,Kim Sang-Hyun |
Dept. of Naval Architecture and Ocean Engineering Pusan National University,Dept. of Naval Architecture and Ocean Engineering Pusan National University,Dept. of Naval Architecture and Ocean Engineering Pusan National University,Dept. of Naval Architect |
입자 기반 유동 시뮬레이션의 렌더링 기술 개발 |
이병혁,박종천,장영수,김상현 |
부산대학교 조선해양공학과,부산대학교 조선해양공학과,부산대학교 조선해양공학과,부산대학교 조선해양공학과 |
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© 2009 The Korean Society of Ocean Engineers
Open access / Under a Creative Commons License
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Keywords:
Particle-based flow simulation, Non-linear free-surface flow, Rendering technique, Marching Cube, Ray-tracing |
핵심용어:
입자 기반 유동 시뮬레이션, 비선형성 자유표면 유동, 렌더링 기술, 마칭큐브, 광선추적법 |
Abstract |
Recently, various particle based simulation techniques, which solve the Navier Stokes and continuity equations, have been developed and applied to complicated engineering problems. However, although progress is being made on their visualization or rendering techniques, these are still insufficient. In this study, to render a smooth configuration for a free surface, a rendering technique was developed that included the generation of density fields from the location information for simulated particles and the creation model for a polygonal surface. The developed rendering technique was applied to the visualization of a dynamic free surface flow interacting with a structure using a particle based simulation technique. |
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